• Buses are to discharge and pick up students in front of the student center. Buses SHOULD NOT block traffic by dropping off or picking up students in front of the student center. After discharging students each morning, buses are to exit the Robert A. Smith Student Center parking lot and park in the East Lake parking lot for the day, or if the lot is filled, in the Thompson Stadium parking lot.

    When possible, buses are urged to sequence their departure on game day according to their district’s schedule so that districts with earlier dismissal times or farther distances to travel can leave promptly.

    Private cars require a parking ticket. A parking permit can be obtained at the Slippery Rock University Security Office. The parking permits will be for the University Union or East Lake lots and will be good for only the days of the Academic Game.

Lunch, Food, and Drink

  • Students may bring a lunch and beverage, however, no food or drink is allowed in the playing area. All food and drink in the playing area will be removed and kept on the side until after the third round. Coordinators may wish to provide a large, clearly labeled box in which to store all food and drink items for their team. If you would like to order pizza for your teams, you can do so by calling 724-738-2740 in the SRU student union a day or so prior to each game. Additional food items may be purchased at Rocky's Cafe or Starbucks and will require preorder.

Awards Ceremony and Clean Up

  • Awards will be presented to individual students and teams at approximately 1:00 on games days.

    Students are to sit with their teams and coordinators during the awards ceremony.

    Prior to and following the Awards Ceremony, each school district will be responsible for cleaning its area and returning the chairs to the tables.


  • The number of awards given in each division will depend upon the number of teams registered in each division. The following lists the rankings that will receive awards.

    Number of teams Rankings which will receive awards

    1-12 1,2

    13-17 1,2,3

    18-22 1,2,3,4

    23-27 1,2,3,4,5

    28-32 1,2,3,4,5,6

    33-37 1,2,3,4,5,6,7

    38 or more 1,2,3,4,5,6,7,8

    Undefeated individuals will receive awards. An individual will be considered undefeated in a cube game when he earns any of the following score combinations: 6,6,6 6,6,5

    A student will be considered undefeated in a reader game if their scores are in the top 10% of the students playing the game in their division. if a student's score ties the last place of the 10% they will also be considered undefeated.

    EXAMPLE: 150 students play the top fifteen student scores are undefeated. Any player scoring the same as player number 15 is also considered undefeated.

Score Sheets and Wager/Answer Forms

  • The participants’ score sheet must be completely and accurately completed. Id numbers from the nametags should be peeled off and affixed to each score sheet. Failure to accurately and fully complete the score sheet will result in a score of zero for the round. The score sheets must be initialed by the student before being collected. When the student initials the score sheet, s/he is validating the accuracy of the score. All wager/answer forms will be collected along with the score sheets; therefore, instruct your students to make sure forms are complete.

    It is the student’s responsibility to give his/her score sheet to a judge at the conclusion of each round. The students are to remain seated, and an adult will collect the score sheets at the conclusion of each round.

    If a student, for any reason, leaves the games or does not compete in a round, the Score Room must be notified.